Warrior Skill Trees
List of contents
- Smithing
- Heavy Armour
- Block
- Heavy Weaponry
- Light Weaponry
- Review Video
Smithing Tree
The Change that SkyRe is well known for is the perk tree as it started as a perk tree overhaul mod.
What the mod does is it changes all the existing perks of the game and adds a lot more perks to each tree.
What the mod does is it changes all the existing perks of the game and adds a lot more perks to each tree.
So in the normal game the smithing tree seemed overpowered as investing the perks allowed you to greatly temper items that are made of a certain material by giving double improvement bonuses, this then makes it easy to get powerful gear.
What SkyRe changes is that the first perk now determines how much you can improve items, it's a 5 rank perk so a number of available points will have to be invested to get strong tempering, the perks that allow you craft items out of a certain material are now needed to improve those items, this makes that you can't invest 5 points into the blacksmith perk and temper like an Ebony sword without the Ebony smithing perk. SkyRe also adds perks that players will need in order to craft jewellery which makes the game more realistic as it doesn't make sense that a low level smith can craft like diamond rings, so this makes more sense that players need to have good skill in smithing to craft valuable jewellery as it is also a good way to increase the skill, so this makes it a bit more challenging to increase their skill.
The perks that grant access to crafting items out of certain materials now also offer bonuses when wearing a full set of armour made out of the material of the perk, the table below shows the bonus effects from each armour.
What SkyRe changes is that the first perk now determines how much you can improve items, it's a 5 rank perk so a number of available points will have to be invested to get strong tempering, the perks that allow you craft items out of a certain material are now needed to improve those items, this makes that you can't invest 5 points into the blacksmith perk and temper like an Ebony sword without the Ebony smithing perk. SkyRe also adds perks that players will need in order to craft jewellery which makes the game more realistic as it doesn't make sense that a low level smith can craft like diamond rings, so this makes more sense that players need to have good skill in smithing to craft valuable jewellery as it is also a good way to increase the skill, so this makes it a bit more challenging to increase their skill.
The perks that grant access to crafting items out of certain materials now also offer bonuses when wearing a full set of armour made out of the material of the perk, the table below shows the bonus effects from each armour.
Heavy Armour Tree
In the Vanilla game, Heavy armour just seemed as it was worse than light armour as the armour rating the heavy armours provide isn't that much greater than light armours and because of this, it wasn't really worth investing in as you move slower in heavy and has greater effect on your sneaking.
The mod changes all heavy armours by making them have a much higher armour rating and more perks that increase armour rating of heavy armour and give more damage reductions. The tree is still split into two branches, focusing on different attributes.
The mod changes all heavy armours by making them have a much higher armour rating and more perks that increase armour rating of heavy armour and give more damage reductions. The tree is still split into two branches, focusing on different attributes.
Stalwart Defense
The first perk to the left branch is Stalwart Defense which a nw perk added by the mod which reduces damage from blade attacks and shock spells. This perk is also a rank of 3 so investing more perks will increase the damage reduction of these sources, this perk will go well with two handed weapons as you can focus more on attacks and less on blocking.
Conditioning
Next after Stalwart is conditioning, now this perk is from the vanilla game expect now it is acquired earlier and is now a 2 ranked perk. The effects however are slightly changed as it now reduces the weight of heavy armour by a certain amount instead of making it weightless when it is worn, this change also adds some realistic features as it makes no sense that armour weights nothing if worn but if it is being carried in the players inventory then it takes carrying capacity.
Thick Skin
The next perk after is Thick skin, this is a new perk added which adds a chance to shrug off incoming arrows from enemies and receive no damage as a result and for each piece of heavy armour, the chance of this happening is increased, so this helps in charging up to archers without taking lots of damage.
Monolith
The last perk of the left branch is Monolith, this is another perk added in and what it does is when the player receives an incoming melee attack, there's a 25% chance that the attacker is staggered if wearing a full set of heavy armour. This perk will be ideal for players that focus on attacks mainly with two-handed weapons as it allows less blocking regular attacks and can make the attacker vulnerable to power attacks, so overall it helps with dishing out more attacks.
Bastion
The first perk on the right branch is bastion which is actually the vanilla perk well fitted, the perk still offers a 25% armour bonus when wearing a full set of heavy armour. The main change is that the description has more information.
Titan
The next perk is titan which is another changed perk from the vanilla game which was tower of strength. A small change was made to this perk that it is now a 2 ranked perk, the effects are still the same except that the second rank will increase the reduced stagger from 50% to 100% so that the player will then be immune to stagger which will help in dealing more damage as well as taking less as enemies won't be able to take advantage from staggering the player.
Harmonize
The next perk up is Harmonize which is the matching set perk from the vanilla game, it still has the 25% armour bonus when wearing a full matching set of heavy armour. The changes are the name and the description of the perk.
Stone Wall
The last park of the right branch is Stone Wall which is a new perk added and grants 50% reductions in incoming power attacks when wearing a full set of heavy armour. This perk will be very useful for players will two-handed weapons as they won't have to worry much about blocking enemy attacks and can focus on performing strikes.
Blocking Tree
In the vanilla game, blocking had a few problems as there wasn't much difference with the light and heavy shields except their armour rating which in some ways made the heavy shields worse than the light as they weighed much more, there wasn't any perks that granted bonuses to one type so there wouldn't be much benefits of using one type from the other and the timed bash perk was overpowered as it slows down time from an incoming power attack to a point where you can always avoid or counter it.
With SkyRe, some of the perks have been rebalanced and addition with new perks.
So the first perk on the tree is the old defender perk which grants increased effectiveness in blocking, this hasn't been changed.
With SkyRe, some of the perks have been rebalanced and addition with new perks.
So the first perk on the tree is the old defender perk which grants increased effectiveness in blocking, this hasn't been changed.
Exhaust
To the left of the tree is the Exhaust perk, this is a new perk added by the mod and grants the player's successful blocks to reduce the attackers damage by 25% for 4 seconds. This is a 3 ranked perk so this reduction can be increased.
This perk will help in performing additional attacks as the enemy will deal less damage, meaning that there is less need to block.
This perk will help in performing additional attacks as the enemy will deal less damage, meaning that there is less need to block.
Deflect Arrows
Next along the tree is the Deflect arrows perk which is one of the vanilla perks, this perk has been changed so that instead of arrows dealing no damage when hitting the shield, only 30% deal no damage, this is also changed to a 2 ranked perk so this effect can be increased.
So this perk will prove mostly useful players that focus with one-handed weapons as they can close in on ranged enemies and take less damage in the process.
So this perk will prove mostly useful players that focus with one-handed weapons as they can close in on ranged enemies and take less damage in the process.
Elemental Protection
The next perk is the Elemental Protection, this is another perk from the vanilla game that seemed a bit over powered as before it would grant 50% reduction in fire, frost and shock spells which is a large reduction, so now the perk is 2 ranked but the reduction has been decreased to a maximum of 30% if two perk points are invested.
Even though the perk is less effective it still will prove useful against mages especially that weapons deal more damage.
Even though the perk is less effective it still will prove useful against mages especially that weapons deal more damage.
Block Runner
Next is the Block Runner perk which is a vanilla perk that enables the player to move faster will a raised shield. This perk hasn't been changed by the mod.
Power Bash
The first perk to the right is Power Bash which is a perk from the normal game which simply gives the player the power bash attack which allows a damaging bash with shields and weapons.
Deadly Bash
Next is Deadly Bash which applies 3 times the damage bonus to the players bashes. This is also a perk from the vanilla game except the damage bonus has been reduced from 5 times the damage to 3.
Debilitating Bash
Next up is a new perk added which is Debilitating Bash which nullifies the targets regenerative abilities for 8 seconds with regular bashes with either shields or weapons.
This perk will prove useful against many enemies as it will reduce the number of power attacks, spells and health regeneration from like trolls.
This perk will prove useful against many enemies as it will reduce the number of power attacks, spells and health regeneration from like trolls.
Disarming Bash
Next up is Disarming Bash which is a perk from the vanilla game which grants the player a chance to disarm the target when power bashing which gives the player a big advantage over the enemy with a weapon as it shuts them down.
SkyRe doesn't change the perk so it is the same as the normal game.
SkyRe doesn't change the perk so it is the same as the normal game.
Shield Charge
The top perk of the tree is shield charge which is the last perk from the vanilla tree. The perk hasn't been changed in effect except it now requires a higher skill level to unlock.
Quick Reflexes
The first perk in the centre branch is Quick Reflexes, is this a perk from the vanilla game which the effect has been nerfed to slow time for 0.65 seconds when performing a well timed block. Before this perk was a bit overpowered as the effect uses to last up to 3 seconds which would be plenty of time to counter every strike from enemies without difficulty, so the duration has been heavy reduced. The perk is now a two ranked perk which will require another point to increase the duration.
Shatter
To the right of the branch is Shatter which is a new perk from the mod which grants a small chance of destroying the attackers weapon with a timed block and only works with heavy shields.
So this perk will be useful for shutting down opponents with weapons mainly with two-handed as these weapons can do massive damage, so removing these will give players a huge advantage. The perk has two ranks so this chance can be increased.
So this perk will be useful for shutting down opponents with weapons mainly with two-handed as these weapons can do massive damage, so removing these will give players a huge advantage. The perk has two ranks so this chance can be increased.
Replenish
In the centre of the branch is the Replenish perk which is also added by SkyRe which grants players the ability to restore 20 points of stamina over a second when performed a timed block.
This perk will improve useful for one-handed users as when the opponent strikes, then you can counter it, get some stamina back to apply a strike against the enemy.
This perk will improve useful for one-handed users as when the opponent strikes, then you can counter it, get some stamina back to apply a strike against the enemy.
Dispel
To the left of the branch is the dispel perk which was also added by the mod and reduces the damage of spells by 25% with timed blocks and only works with light shields. The perk is also a two ranked so this effect can be increased.
This perk will improve effective against mages and with the elemental protection perk can make spells barely damage the player as long as he has timed blocks.
This perk will improve effective against mages and with the elemental protection perk can make spells barely damage the player as long as he has timed blocks.
Heavy Weaponry Tree
In the vanilla game, the two-handed tree had several problems, these are that the perks were very identical to the one-handed tree, the damage of the weapons increased at the same rate as the one-handed which made the two-handed weapons worse and there was a lack of focuses with each different weapon as each only had one perk that will make them more effective than the other.
What SkyRe does it adds a lot more perks to the tree, many focusing with certain weapons that make them more effective at situations than others.
The first perk is Barbarian from the vanilla game which hasn't been touched and still increases two-handed weapons by 20% and this effect can be enhanced as the perk still is 5 ranked.
What SkyRe does it adds a lot more perks to the tree, many focusing with certain weapons that make them more effective at situations than others.
The first perk is Barbarian from the vanilla game which hasn't been touched and still increases two-handed weapons by 20% and this effect can be enhanced as the perk still is 5 ranked.
Champion's Stance
Along the centre of the tree are perks that affect all types of two-handed weapons same as before, the next perk is Champions Stance which is from the vanilla game, the perk still has the same effect which reduces the amount of stamina usage of power attacks by 25%.
Great Critical Change
The Tree then splits into sides which have perks that apply bonus damage with different actions, the first is Great Critical Charge which is the left perk that grants the player double critical damage while performing a power attack during a sprint. The perk hasn't been changed by the mod.
Devastating Blow
The left branch has Devastating Blow which grants 25% bonus damage with standing power attacks with a chance of decapitating your enemies. This is perk is from the vanilla game and is now a 2 rank perk which allows the bonus to be increased.
Sweep
The next perk that connects both branches is sweep which is another perk from the vanilla game, what this does is it grants the ability to hit all targets in front of the wielder when performing sideways power attacks.
The perk itself hasn't been change however SkyRe reduces the range that melee weapons can hit targets so it is slightly more challenging to strike multiple enemies.
The perk itself hasn't been change however SkyRe reduces the range that melee weapons can hit targets so it is slightly more challenging to strike multiple enemies.
Warmaster
At the top of the tree is Warmaster, this is the highest tier perk in the tree from the vanilla game which used to grant a 25% chance of paralyzing the target for a few seconds when performing backwards power attacks. However this mod changes the effect to giving the players unblocked power attacks a 30% chance of striking the target down when using two-handed weapons.
The change with this perk makes it more realistic as it doesn't make sense that the target becomes paralyzed for a few seconds and then gets back up, where as becoming a master at wielding two-handed weapons, the player will put more force into their weapon which can lead to enemies being struck down.
The change with this perk makes it more realistic as it doesn't make sense that the target becomes paralyzed for a few seconds and then gets back up, where as becoming a master at wielding two-handed weapons, the player will put more force into their weapon which can lead to enemies being struck down.
Thrash
Now is the branches from the sides of the centre of the tree which focus on certain types of two-handed weapons. Starting from the far left branch is for Longmaces and the first perk is Thrash which is a 3 ranked perk that makes attacks with these weapons deplete the targets stamina and reduces it's attack speed by 15% for 5 seconds and by investing more points this effect can be increased.
Collapse
The next perk is Collapse which grants a additional effect to the thrash perk by adding the ability to reduce the targets compatibility to block by 25% and this perk is a 2 ranked so this effect can be enhanced.
With these perks it makes that Longmaces focus around weakening the target by making them less able to attack back and block.
With these perks it makes that Longmaces focus around weakening the target by making them less able to attack back and block.
Judgement
The next branch focuses on Halberds and the first perk is Judgement which grants the ability to forces the enemy to the ground when hitting them while performing a power attack and only works with halberds. This is a 2 ranked perk which might grant additional effects or a longer duration.
Execution
The next perk is Execution which grants a 50% damage bonus with standing power attacks on enemies that are affected by the Judgment perk which is if they are on the ground, this is also a 3 ranked perk so the damage bonus can be increased.
With these perks, Halberds would seem to focus on forcing enemies down and striking them with standing power attacks, which acts as execution moves.
With these perks, Halberds would seem to focus on forcing enemies down and striking them with standing power attacks, which acts as execution moves.
Endeavor
The next branch is for the Battlestaffs, the first perk is Endeavor which makes enemies take 25% more damage when they're health is below 50% and the player must be wielding a battlestaff. The perk is also a 3 ranked so the bonus damage can be increased.
Pillar of Strength
The next perk is Pillar of Strength which makes the players regular attacks with battlestaffs hit all targets in front, so this perk is useful when dealing with large number of enemies.
Overall the Battlestaff perks focus around dealing more damage to weakened enemies and are effective at dealing with large number of enemies.
Overall the Battlestaff perks focus around dealing more damage to weakened enemies and are effective at dealing with large number of enemies.
Limbsplitter
The next branch is for Battle Axe from the vanilla game, the first perk is Limbsplitter which is the vanilla perk that makes the players attacks with Battle Axes cause extra bleeding damage. The perk is still a 3 rank so the bleeding damage can be increased.
Boiling Point
The next perk is Boiling point which is a new perk to the Battle Axe Branch which grants a 5% chance of triggering a rage that increases the amount of damage dealt by 50%. This perk is also a 3 rank so this could mean that the chance to trigger a rage is increased or the damage bonus is enhanced or both. This perk will go well with Sweep as hitting multiple enemies will increase the change of a rage.
Overall the Battle Axe perks focus mainly around inflicting damage on enemies and causing damage over time.
Overall the Battle Axe perks focus mainly around inflicting damage on enemies and causing damage over time.
Deep Wounds
Next is the inner right branch which houses perks that support two-handed swords, even though it shows great swords there are perks that support different two-handed swords. The first perk is Deep Wounds which is a vanilla perk that grants a 10% chance of doing critical damage to the target. The perk is still a 3 rank so this chance will be increased.
Blade Barrier
Next is a perk that splits off from the main branch and is Blade Barrier, this perk specializes with Bastard Swords and makes timed blocks with this type reduces incoming damage to zero and causes 5% damage to the attackers health. This perk is also a 3 rank which might increase the damage dealt to the attacker.
One with the Blade
The next perk is One with the Blade which increases the swing speed of two-handed swords, the perk is 3 ranked so this effect can be increase to provide fast attacks.
Butterfly Strikes
The last perk of the branch is Butterfly Strikes which grants the player up to a 30% speed boast by performing consecutive strikes with Nodachis resulting with 3 hits. This perk also is a 3 rank so this effect can be enhanced which could be the speed buff or the number of strikes or both.
With these perks it would seem that two-handed swords focus around critical hits for damage and faster strikes.
With these perks it would seem that two-handed swords focus around critical hits for damage and faster strikes.
Skullcrusher
The next branch supports the Warhammers which are vanilla weapons, the first perk of this branch is Skullcrusher which is also a perk from the vanilla game that makes Warhammers ignore 25% of the targets armour. This perk is a 3 rank so this effect can be increased to ignore more of the targets armour rating.
Supremacy
The next perk is Supremacy which is the top perk of the branch which makes power bashes with Warhammers hit all targets in front of the player, this perk will improve useful for performing power attacks on staggered enemies.
Note that this perk enhances power bashes with the Warhammers, the power bash perk in the blocking tree must be unlocked to use this perk.
Note that this perk enhances power bashes with the Warhammers, the power bash perk in the blocking tree must be unlocked to use this perk.
Heart Seeker
The next branch supports Yari weapons, the first perk is Heart Seeker which gives the ability to deplete the targets maximum health by 5% with unblocked attacks with a Yari. This perk is also a 3 rank so the extra damage will be increased. This effect however doesn't work on Dragons or giants. This is due to that it will deal massive damage to these enemies as they can't block and have a lot of health.
Impale
The top perk of the branch is Impale which grants heavy bleeding damage to targets when performing successful power attacks against the enemy's side, back or sprinting power attacks, this only works while wielding a Yari. The perk is also a 3 rank so the extra damage will increase.
Overall the perks focus on dealing extra damage through unblocked attacks and power attacks at certain areas of the enemy's body.
Overall the perks focus on dealing extra damage through unblocked attacks and power attacks at certain areas of the enemy's body.
Reaper's Gambit
The last Branch supports Glaives, the first perk is Reapers Gambit which makes the players attacks with Glaives 30% weaker, but reduces the stamina cost by 30%. So this perk seems to balanced out the reduction in stamina with power attacks by making them weaker which will allow in more regular strikes.
Reaper's Verdict
The top perk for Glaives is Reaper's Verdict which grants a 15% damage bonus to the players weapons for every unblocked power attack with a Glaive and this effect lasts for 10 seconds. This perk is a 2 rank so the effects can be enhanced further.
Overall it would seem that the glaive focuses around power strikes first as the perks reduce the amount of stamina consumed and then unleashing regular attacks as a unblocked power attack will give a damage bonus for a short amount of time.
Overall it would seem that the glaive focuses around power strikes first as the perks reduce the amount of stamina consumed and then unleashing regular attacks as a unblocked power attack will give a damage bonus for a short amount of time.
Light Weaponry Tree
In the vanilla game the one-handed tree was very identical to the two-handed which created lack of difference with the Swords, Maces and Waraxes with the Great swords, Battleaxes and Warhammers. This made one-handed weapons more supreme than the two-handed as the base damage of each type was not far ranged from each other.
What SkyRe does is it reduces some of the damage bonuses from perks in this tree.
The first perk is Armsman which is the starting perk from the vanilla game, the damage buff of this perk has been reduced to 10% instead of 20% so that these weapons are not near as damaging as the two-handed weapons. However this perk now also increases the damage of unarmed attacks as this method of fighting had barely any support from perks so unarmed combat was useless in the vanilla game. The perk is still 5 rank so the damage buff can be increased.
After this perk the tree splits into branches that support different types of weapons, for example the centre branch focuses on the different swords, the inner right does blunt weapons like maces and clubs and the inner left is about Axes and Spears. The far corners support the different combat methods such as unarmed combat and dual wielding.
What SkyRe does is it reduces some of the damage bonuses from perks in this tree.
The first perk is Armsman which is the starting perk from the vanilla game, the damage buff of this perk has been reduced to 10% instead of 20% so that these weapons are not near as damaging as the two-handed weapons. However this perk now also increases the damage of unarmed attacks as this method of fighting had barely any support from perks so unarmed combat was useless in the vanilla game. The perk is still 5 rank so the damage buff can be increased.
After this perk the tree splits into branches that support different types of weapons, for example the centre branch focuses on the different swords, the inner right does blunt weapons like maces and clubs and the inner left is about Axes and Spears. The far corners support the different combat methods such as unarmed combat and dual wielding.
Bladesman
The first perk through the centre branch is Bladesman which is a perk from the vanilla game that still grants a 10% chance of doing critical damage with swords. The perk is still a 3 rank so the bonuses of this perk can be enhanced.
Hornet's Sting
After Bladesman the branch splits, containing perks that support each type of sword individually, the first to the far left is Hornet's Sting which grants a 25% bonus damage when striking the targets side or back with Tantos. This perk is a 3 rank so the extra damage can be increased.
This perk makes Tantos an ideal weapon for stealth as players would strike enemies from behind and get extra damage.
This perk makes Tantos an ideal weapon for stealth as players would strike enemies from behind and get extra damage.
Shark's Jaw
Next is Sharks Jaw which increases the damage of Wakizashis by 8 and movement speed by 15% for 6 seconds, this is gained by performing sneak attacks with Wakizashis and if dual wielding, this effect is doubled. This perk is a 3 rank which allows these effects to become stronger.
Again this makes Wakizashis an ideal weapon for stealth characters as they can take down one target and then quickly move towards the next with more damage.
Again this makes Wakizashis an ideal weapon for stealth characters as they can take down one target and then quickly move towards the next with more damage.
Xiphos
The next perk is Xiphos which increase the damage of the players power attacks against staggered enemies, the player must be equipped with a short sword and shield. The perk is a 3 rank which means that the damage bonus can be increased.
This perk will work well with shield users as they can deal more damage with their blocks as this will stagger enemies more with shields.
This perk will work well with shield users as they can deal more damage with their blocks as this will stagger enemies more with shields.
Masterful Fencer
The next perk is Masterful Fencer which makes the players timed blocks reduce incoming damage to zero and if the player performs an attack that isn't blocked will ignore 30% of the targets armour. However enemies that block will also reduce damage dealt to zero and only works if wielding a longsword. This perk is a 3 rank so the amount of amour ignored might increase.
This perk would be suitable to players that focus around blocking a lot and then performing strikes after a timed block on the enemy.
This perk would be suitable to players that focus around blocking a lot and then performing strikes after a timed block on the enemy.
Kendo
The next perk is Kendo which boasts the damage of the players attacks by 50% for 2 seconds after a successful timed block while wielding a Katana. This perk is 3 rank which might increase the duration of this effect or the damage buff or both.
Again this perk will prove useful to players that use shields as they can block with more ease and then strike after a timed block, the quick reflexes perk for the block tree will also be useful with this perk.
Again this perk will prove useful to players that use shields as they can block with more ease and then strike after a timed block, the quick reflexes perk for the block tree will also be useful with this perk.
Dervish Dance
The next perk is Dervish Dance which focuses on Scimitars by granting a increased chance of staggering the target with attacks and a very small chance of striking the target down.
This perk would seem to prove useful to players that attack often as they can and might prove more useful to dual wielders as they will be able to lay down more attacks and can be a form of staggering the target to get power strikes laid out.
This perk would seem to prove useful to players that attack often as they can and might prove more useful to dual wielders as they will be able to lay down more attacks and can be a form of staggering the target to get power strikes laid out.
Blood Price
The first perk in the inner left branch is Blood Price which makes Waraxes and Shortspears cause extra bleeding damage if attacks are not blocked. This perk is a 3 rank so the bleeding damage will become more deadly.
Pierce
The next perk is Pierce which makes Shortspears deal 30% more damage to targets that are bleeding, this perk is also a 3 rank so the extra damage will be increased which with the bleeding damage will really cripple targets.
Bone Breaker
The first perk in the inner right branch is Bone Breaker which is a perk from the vanilla game that made attacks with Maces ignore 25% of the targets armour, however the perk now also applies this effect to Clubs added by the mod as well. The perk is still a 3 rank so the amount of armour ignored is increased.
Killing Spree
The perk above Bone Breaker is Killing Spree which grants a 10% boast to the players attacks and their swing speed by 5% for 6 seconds for each enemy killed while wielding a Club. This perk is a 3 rank so the bonuses could be increased or the duration or both.
This perk will be useful mostly for dual wielders as they can take down targets faster as they will be doing around twice the damage and can't block which means they will be continuously attack and being able to attack faster while dual wielding will inflict major damage against enemies.
This perk will be useful mostly for dual wielders as they can take down targets faster as they will be doing around twice the damage and can't block which means they will be continuously attack and being able to attack faster while dual wielding will inflict major damage against enemies.
Myrmidon
Continuing up the centre of the tree is Myrmidon which increase the speed of one-handed attacks by 15% if the player has a empty or spell wielding off-hand. This perk is also a 3 rank so the speed buff can be increased.
This perk will prove useful for players that use a one-handed weapons and spells as they can either cast spells from range or have a healing spell in one hand and perform fast strikes with the weapon or just use a weapon alone and perform as much quick strikes as possible and then block the enemies attacks with timed blocks.
This perk will prove useful for players that use a one-handed weapons and spells as they can either cast spells from range or have a healing spell in one hand and perform fast strikes with the weapon or just use a weapon alone and perform as much quick strikes as possible and then block the enemies attacks with timed blocks.
Duelist
The top perk in the centre branch is Duelist which enables players to negate 5% of incoming attacks if the player has a empty or spell wielding off-hand and with a one-handed weapon equipped. The perk is a 3 rank so this effect can be enhanced.
This perk will prove most useful to players that use a one-handed weapon and a spell as this can be used as defence as the player cannot block without a free off-hand.
This perk will prove most useful to players that use a one-handed weapon and a spell as this can be used as defence as the player cannot block without a free off-hand.
Critical Charge
In the mid left branch is the Critical Charge perk that grants the player the sprinting power attacks with a one-handed weapon and this attack does double critical damage. This is a vanilla perk that is now easier to access as it is no longer located deep in the tree like with the Heavy weaponry tree and it now requires a skill level of 30 or more.
This change makes the tree a bit more sensible as it would be easier to charge with a one-handed weapon than a two-handed as they are much lighter where as you will need more skill with the heavier weapons to perform a charge attack.
This change makes the tree a bit more sensible as it would be easier to charge with a one-handed weapon than a two-handed as they are much lighter where as you will need more skill with the heavier weapons to perform a charge attack.
Strong Grip
To the mid right branch is Strong Grip which gives the players standing power attacks with one-handed weapons have a chance to decapitate enemies and one-handed and unarmed power attacks cost 25% less stamina.
Dual Flurry
To the far right is the branch that focuses on dual wielding combat, the first perk is Dual Flurry which is a perk form the vanilla game that increases the speed of the players dual wielding attacks, the change with this perk is that it also reduces the amount of damage dealt by 10%, this so that the perk is more balanced as it does increase the speed quite a bit and dual wielding weapons does overall double the damage the player inflicts.
The perk still is a 2 rank so the speed or the damage reduction can be improved.
The perk still is a 2 rank so the speed or the damage reduction can be improved.
Elemental Flurry
Next perk is Elemental Flurry which buffs the players elemental enchantments such as fire, frost or shock by 25% while they are dual wielding. This perk is a 2 rank so this effect can be enhanced to make these enchantments even stronger.
Dual Savagery
The next perk is Dual Savagery which is another perk from the vanilla game, this perk increases the damage of the players dual wielding power attacks by 30%. So this perk can make dual wielding deal massive damage to the target if the attack is unblocked.
Savage Storm
Next up the branch there is a perk that splits from the branch and this perk is Savage Storm which enables the player's dual power attacks to hit all targets in front of them. This with the Dual Savagery can make dual wielding very deadly against a group of enemies.
Note that SkyRe reduces the range of hitting additional targets so the enemies will need to be right next the player for this effect to work.
Note that SkyRe reduces the range of hitting additional targets so the enemies will need to be right next the player for this effect to work.
Florentine Combat
Continuing up the branch is Florentine Combat which grants the ability to reduce damage from an enemy who is just about to hit the player while he is striking the enemy to zero, this effect is only active when dual wielding.
This perk will prove essential to players that dual wield as it is the only source of countering an enemies attack using this kind of combat.
This perk will prove essential to players that dual wield as it is the only source of countering an enemies attack using this kind of combat.
Florentine Grandmaster
The last perk of for dual wielding is Florentine Grandmaster which extends the duration of Florentine by 50%, so this will allow for this effect to happen more frequent as it takes effect half way through to just about hitting the player.
Guardbreaker
To the far left of the tree is the unarmed branch which starts with Guardbreaker, this perk makes unarmed attacks deal damage to stamina and additional when blocked.
This perk will prove useful in unarmed combat as depleting the targets stamina will weaken their attacks.
This perk will prove useful in unarmed combat as depleting the targets stamina will weaken their attacks.
Windfist Disciple
Next the branch splits into two which focus on different attributes, the first perk in the right side is Windfist Disciple which makes the players unarmed attacks 5% faster. The perk is a 5 rank so investing this many points will allow a greater number of strikes.
Note that you can only pick one of the Disciple perks.
Note that you can only pick one of the Disciple perks.
Stonefist Disciple
To the right is the Stonefist Disciple which increases the damage of unarmed attacks by 5% and this bonus can be increased as this perk is also a 5 rank.
Note that only one Disciple perk can be picked.
Note that only one Disciple perk can be picked.
Style: Monkeys Trickery
Forward up the right branch is the Monkey's Trickery perk which grants the ability to steal the enemies shield if they perform an unarmed attack and if they have a weapon, then the player has a chance to steal it instead.
Crushing Blow
To the left is the Crushing Blow perk that gives the player a 30% chance of striking the target down with a unblocked unarmed power attack. This perk will prove very useful against opponents that cannot block such as brawlers, dual wielders and spell casters.
Sorcerer's Wrath
The next perk to the centre is Sorcerer's Wrath which allows players to apply enchantments to their fists which are 30% stronger than on regular weapons. Enchantments can be removed from the players fists with they wish.
Moving Mountains
The last perk to the left is Moving Mountains which increases the players unarmed attacks by 20% against huge or heavily armoured enemies as long as the players stamina is above 50%. This perk is a 3 rank so which could mean that the bonus damage is increased and possibly the amount of stamina required is reduced.
With the Sorcerer's Wrath perk, it will be recommended that players have the absorb stamina enchantment as that will keep the players stamina above 50% for long or indefinite.
With the Sorcerer's Wrath perk, it will be recommended that players have the absorb stamina enchantment as that will keep the players stamina above 50% for long or indefinite.
Latent Power
The final perk to the right is Latent Power which adds 3% of the players health total as damage with unarmed attacks as long as the players health is above 50%. This perk is also a 3 rank which might increase the additional damage received and the health requirement might decrease.
This perk will prove most useful for players that have a large amount of health and with the health absorb enchantment as this will keep the players health above 50%.
This perk will prove most useful for players that have a large amount of health and with the health absorb enchantment as this will keep the players health above 50%.